2013 年医学考博真题(完形部分) H_w%'v &
Video game players may get an unexpected benefit from blowing away bad guys uvnI>gv
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better vision. ZyI$M 3{J
Playing “action” video games improves a visual ability _51_ tasks like 0(y:$
reading and driving at night, a new study says. This ability, called contrast sensitivity r\2vl8X~
function, allows people to discern even subtle changes _52_ gray against a uniformly Fi2xr<7"
colored backdrop. It’s also one of the first visual aptitudes to fade with age. _53_ a +q{[\#t5
regular regimen of action video game training can provide long-lasting visual power, raE
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according to work led by Daphne Bavelier of the University of Rochester. hJ*Ihwn|
Previous research shows that gaming improves other visual skills, such as the ability 6L9,'Bg
to track several objects at the same time and _54_ attention to a series of fast-moving m#e*c[*G
events. Bavelier said, “a lot of different aspects of the visual system are being enhanced, 医学考博完形强化 医学考博完形解析—连俊霞 HYCuK48F[_
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The new work suggests that playing video games could someday become part of BRS#Fl:
vision-correction treatments, which currently rely mainly on surgery or corrective lenses. ""% A'TZ
“_56_ you’ve had eye surgery or get corrective lenses, exposing yourself to these games !eI2r
should help the optical system to recover faster and better, you need to retrain the brain ,LhCFw{8?~
to make use of the better, crisper information that’s coming in _57_ your improved i"r!w|j
eyesight”. t"vRc4mf
Expert action gamers in the study played first-person shooters Unreal Tournament `~#<&w
2004 and Call of Duty 2. A group of experienced nonaction gamers played The Sims 2, a Y?K{(szo ?
“life simulation” video game. The players of nonaction video games didn’t see the same `P}9i@C
vision _58_, the study says. Bavelier and others are now trying to figure out exactly why xQ4%e[/
action games _59_ seem to sharpen visual skill. It may be that locating enemies and d0'HDVd
aiming accurately is a strenuous, strength-building workout for the eyes, she said #8XL
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another possible _60_ is that the unpredictable, fast-changing environment of the #%lo;W~IY
typical action game requires players to constantly monitor entire landscapes and analyze r'GP$0rr9!
optical data quickly. T-_"|-k}P%
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53. A. This is how B. That’s why C. It is not that D. There exists MGJ.,tK1
54. A. paid B. pays C. pay D. paying KNLnn;l
55. A. though B. not to say C. not just one D. as well tDg}Ys=4K>
56. A. Until B. While C. Unless D. Once oU*45B`"
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58. A. benefit B. defects C .approaches D. risks r SkUSe6
59. A. in case B. in advance C. in return D. in particular n+;6=1d7ZW
60. A. effect B. reason C. outcome D. conclusion ar9]"s+'
参考答案:51-55:ABBDC 56-60:DCADB (Qo I<j""